• Virtual facilitation & training has become one of the utmost mandatory skills that any learning professional shouldn't be only aware of, but be able to articulate & sway to his/her own various needs to get the most out of a learning experience.

  • Introducing the Virtual Wizard, A fully gamified learning journey that will guide learning professionals through the enchanting magical realm of technology, visualization, design & learning; aiming for them to get practical implementations to their learning experiences, plus being able to use friendly tech-based tools for different learning strategies.

  • We follow the framework of the Sacred Trinity which helps us create our unique virtual experiences. And it is what we will get to practice & learn step by step.

Watch Intro Video

A Message From The Game-Master

Welcome To The Virtual Wizard

By the end of this learning experience you will be able to:

  • Identify different learning modalities
  • Apply tools to spark horizontal & vertical engagement 
  • Practice the application of virtual lesson plans 
  • Recognize the diversity of visual cues 
  • Utilize story telling & leading questions in delivery 
  • Demonstrate the ABC’s of tech housekeeping 

The program will be delivered throughout 7 synchronous sessions divided across 2 weeks consecutively.

Within those sessions asynchronous microlearning bites will be delivered alongside assignments to increase learning retention.

  • DAY 1

    Orientation & foundational Terminologies

  • Day 2

    The role of memory, persuasion & social cognition.

  • Day 3

    Exploring different design modalities and strategies

  • Day 4

    Learning strategies & the use of educational technology

  • Day 5

    Curation & narration considering multimedia & learner's biases

  • Day 6

    Building progression systems, learning analytics and feedback flow

  • Day 7

    Tips & tricks for active virtual participation

Last Graduation day:

  • Each team (of 3) will be presenting a 30min session of their creation in-front of an audience 
  • Teams receive feedback and we decide the final winners based on the scores of the assignments & quizzes accumulated from the whole program throughout.

Course curriculum

  • 1

    Welcome to the course!

  • 2

    Chapter #1

    • Virtual Wizard - Chapter (1) - Foundations - Session One

    • Technology Orientation

    • E-learning Foundations & Terminologies

    • Virtual Wizard - Chapter (1) - Foundations - Prezi Presentation

    • Discord Community Shortcuts

    • Virtual Wizard - Chapter (1) - Foundations - Session One - Recording 1

    • Virtual Wizard - Chapter (1) - Foundations - Session One - Recording 2

  • 3

    Chapter #2

    • Role of Cognition & Persuasion

    • Virtual Wizard - Chapter (2) - Influence Pillar - Session Two

    • Tonight's Important tutorials

    • Virtual Wizard - Chapter (2) - Influence - Recording

    • Assignment Details

  • 4

    Chapter #3

    • Virtual Wizard - Chapter (3) - Design- Session Three

    • The Micro-cards

    • Tonight's Important Tutorials

    • Virtual Wizard - Chapter (3) - Design - Session Three - Recorded

    • Second Assignment Details

  • 5

    Chapter # 4

    • Virtual Wizard - Chapter (4) - Design Strategies - Session Four

    • Tonight's Genially tutorials

    • Virtual Wizard - Chapter (4) - Design Strategies - Session Four - Recorded

  • 6

    Chapter #5

    • Virtual Wizard - Chapter (5) - Flow Strategies - Session Five

    • Assignment Requirements

    • Design References

    • Virtual Wizard- Chapter (5) - Flow Strategies - Session Five - Recorded

  • 7

    Chapter #6

    • Virtual Wizard - Chapter (6) - Flow - Session Six

    • Actionbound Tutorials

    • Virtual Wizard - Chapter (6) - Flow - Session Six - Recording

  • 8

    Chapter #7

    • Virtual Wizard - Chapter (7) - Virtual Facilitation - Tips & Tricks

    • Virtual Wizard - Full PDF Playbook

    • Extra Resources

    • PowerPoint Slide builder

    • Virtual Wizard - Chapter (7) - Virtual Facilitation - Tips & Tricks - Recorded

  • 9

    Graduation Preparation

    • Virtual Wizard - Graduation - Final Session

    • Graduation Requirements

    • Final Evaluation

What learners (wizards) acquire:

These are the resources learners get during & after the program to help them with their future work

  • Soft Copy of the written handout

  • Exclusive Microlearning Lessons.... Access to all program recorded live sessions

  • The Virtual Wizard playbook to aid your next session

The Program Schedule

This program follows Cairo Local Time (CLT)

  • 1st Session: Monday 20th of December- 7:00 PM - 10:00 PM

  • 2nd Session: Wednesday 22nd of December - 7:00 PM - 10:00 PM

  • 3rd Session: Saturday 25th of December - 4:00 PM - 7:00 PM

  • 4th Session: Monday 27th of December - 7:00 PM - 10:00 PM

  • 5th Session: Wednesday 29th of December - 7:00 PM - 10:00 PM

  • 6th Session: Saturday 1st of January - 4:00 PM - 7:00 PM

  • 7th Session: Monday 3rd of January - 7:00 PM - 10:00 PM

  • Graduation Day: Saturday 8th of January - 4:00 PM - 7:00 PM

Program Game Master

Learning Architect/Founder of The Catalyst

Moe Ash

Moe Ash is a learning architect dedicated to the notion of designing learning experiences. He holds a BSC degree in Human Resources Management and a minor in Economics from Sadat Academy for Management Sciences , a Master's degree in International Development from the American University in Cairo. An CIPD-HR associate (level 5), Certified Instructional Designer HRCI, Certified Competency Matrix Developer, Certified Assessment Center Analyst from Middle Earth HR, and a diploma in Community Psychology from the American University in Cairo. A brand ambassador to the Genially authoring tool. Moe is currently looking into acquiring his degree in business psychology aiming to blend gamification and performance management in a tight cohesive mold. Moe is the founder of The Catalyst, an instructional design consultancy focused on the sole purpose of creating impeccable learning experiences.

The Sacred Trinity

Framework Explained

In today’s upbeat market, the pressing demand for virtual learning programs was always around, even before the pandemic we are living became an evident reality. Yet, the application of virtual programs was mainly scrutinized and set as a backup option instead of an effective and full-fledged solution that can live up to the prestige of live face to face interactions.


The way I see it, there is a trinity of 3 main arches that must be put in check when it comes to weaving a virtual learning program’s tapestry:


1. Flow           2. Influence         3. Design

Experiencing optimal flow is nothing novel to anyone who knows the theory & work of Mihaly Csikszentmihalyi, flow is an optimal psychological state that people experience when engaged in an activity that is both appropriately challenging to one's skill level, often resulting in immersion and concentrated focus on a task. This can result in deep learning and high levels of personal and work satisfaction. 

Learners who get to be challenged with knowledge, questions, interaction and learning goals that match their needs & skills, plus gaining an ability to increase their mastery level bit by bit throughout a learning program are the most satisfied learners you can possibly and find. Learning designers must be able to conduct a meticulous analysis that truly explains the learning hurdle and the individuals subject to the learning, in order for them to create a learning experience that can contain cognitive & skill based challenges that would breach that state of flow.

As a learner, it is easy to lose focus & get overwhelmed by the burden of complex information being conducted in a learning program, whether that was virtual or in person.

And this should not be surprising, as our working memory (our mental workspace), has a limited capacity for processing sensory information.

If the demands placed on working memory, known as cognitive load, are too high, learners may give up in frustration or fail to comprehend. According to cognitive load theory, some inherent cognitive load must occur during the process of learning. In fact, learners can get impacted from friction, difficulties, and challenge.

What isn't an impact, is excessive or extraneous cognitive load, which is under the control of the learning designer. Extraneous cognitive load does not contribute to the learning process. By reducing the extra mental effort required to learn new information, we can assure greater learning impact upon the learner. 

Needless to say, the corner stone of any learning experience (virtual or in-person) is being able to tailor a learning design worthy of the work you are conducting. Yet, a truly compelling learning design is the one that allows more capacity for autonomy & certainty. 

According to Holmes & Ramos 1991, learners who assume greater control over their own learning build higher awareness and responsibility over the topics being taught or conducted. 

Learners who are able to take decisions within a learning context, receive a continuous flow of feedback, perform self-assessments, able to build horizontal relationships with peers and experience diversity in learning applications are learners who experienced an engulfing design that took them onto a journey, an expedition rather than just a learning program.

In Conclusion, this scared trinity when is put in motion your virtual program is no longer at the mercy of being positioned as less of an adversary to any face-to-face interaction (or any other virtual program to say the least); for the simplest reason that you are no longer creating a mere program, you are instead building up a learning experience worthy of your & your learners’ efforts.

Book Your Seat Now

Only 15 can attend per program

If you are looking for other pricing option, like: bank transfer or installment plan, then please call us on +201096941001 or leave your email below and we will guide you.
Become The Next Wizard

Leave Your Email here

If you are looking for corporate or installment plans for groups.

FAQ

  • Is this a program about how to record your online learning?

    No! This is a program on how to create a learning experience binding between synchronous (live sessions) & asynchronous strategies (offline tools & techniques).

  • Can my recorded sessions be utilized in this?

    Definitely it can be as it is one of the asynchronous strategies that you can include in your learning experience, but this is not the main focus of the program.

  • Is this a design program or a delivery program?

    It is a program to get the most learning effectiveness out of your virtual facilitation. By getting affiliated & equipped with multimedia principles to consider in design, design modalities, instructional strategies & virtual facilitation tips.

  • What is a learning experience?

    A learning experience is about learning and not so much about teaching, instruction or training. The focus is where it should be: on the learner and the process that the learner goes through. You definitely have to understand why and how people learn in order to be effective. Experiential learning in particular is part of the foundation of learning experience design, as it enables the learner to reach the desired learning outcome. But how do you do that? By making the experience human centered and goal oriented.

  • What references do support this program?

    The program is mainly built on a plethora of references of ATD, Human Centered Design, Hyflex Design principles, LXD and many more. All references will be included in your soft copy handout.

  • What language will this program be conducted in?

    If you are on the middle eastern side of the world, the program will have specific cohorts in Arabic; and there will be exclusive only English for global audience off the Middle East.

This Experience Starts in:

  • 00Days
  • 00Hours
  • 00Minutes
  • 00Seconds